SRWU app

Mar. 9th, 2014 01:50 am
herodrawing: (Time to draw)
[personal profile] herodrawing
Player name: Cubey
AIM contact: cubey@aol.pl
Alternate contacts: mod email
Character name: Izuru Hitachi (using English order, so name first)
Source canon: Ginga Kikoutai Majestic Prince
Community tag: izuru_hitachi
Do I want a HMD: yes

Background: Like his teammates, 16 years old Izuru is a product of the MJP Project. It was supposed to create artificially-bred clones for space exploration, but focus was shifted to create combat pilots when the war with Wulgaru started. Izuru has no memories of his past life, with surrogate parents, because those memories were removed from his brain when he joined the MJP Academy. His room's previous occupant left him a gift, a collection of manga about heroes. Izuru read all of those books with enthusiasm and decided to become a hero himself. Unfortunately reality had a second say in that, and his enthusiastic but bumbling ways resulted in him being one of the "Fail Five", academy students with worst grades in teamwork... but little did everyone know, also great potential.
SPOILERS:
Donors to Izuru's DNA are extraordinary. One of them is Simon Gato, the leader of MJP Project. The other is Teoria, the Wulgaru princess who went rogue and defected to Earth's side to save humanity from her own race. This is top secret information and even Izuru doesn't know this, but his memory purge was not 100% effective and he has vague memories of a certain white haired girl, not realizing she is actually his "mother".
Personality: Izuru wants to be a hero! He is very energetic and has high spirits and an optimistic approach to life. He often tries to rope his friends into spending time together in activities that are supposed to improve their teamwork or just be fun. Rather than worrying about the past, he decided to look towards building a future for himself.
Unfortunately he often acts without thinking, which results in action taken recklessly and poor decisions. Also he has a talent for misreading the atmosphere and saying things that completely ruin the mood or are just kinda annoying and cliche (of the "heroic speech" variety) in general. But he doesn't do that out of malice - Izuru is a good kid and never deliberately says or does things that hurt other people. He's just an awkward teenager.
Perhaps surprisingly for his situation, he doesn't angst about having to pilot a machine in a war against overwhelming alien odds. Izuru takes his duties as a pilot seriously and tries to perform them the best he can, though his impulsiveness and (at first) lack of teamwork skills are obstacles to overcome.
Izuru likes to draw manga in his free time. His skills are really bad, and he seems to realize it as he sometimes appears self-conscious about it. Yet he is always willing to show his works of art to others, should they be careless enough to express interest.
Capabilities and Resources: Due to his background as a genetically engineered clone, Izuru has a special ability: he can focus on a single task much better than any normal human.

Type: Combatant

Unit Name: AHSMB Red Five (picture)
Unit Description: AHSMB stands for Advanced High Standard Multi Purpose Battle Device. They're rare prototypes created by the MJP Project, each one hand-crafted to suit the pilot that was chosen to use it. What makes them unique is Juria System, a system that directly synchronizes with the pilot's fight or flight instincts. Because of that the pilot has to be determined enough to fight or else the unit will try to evade combat on its own, but a truly fired up spirit can result in vastly improved performance.
Red Five is made to be a universal machine that is good in both close combat and at range. It's both a forward- and leader use-type. It is very maneuverable and has an energy barrier for defense. Like other AHSMBs, its armor is actually a purgable outer shell and the main "core" inside it is relatively weak and almost defenseless.
Red Five has following weapons:
Beam pistols - can be dual wielded and offer a decent rate of fire, but the damage is not very high. It's the only weapon Red Five can use without the outer armor, so it's more of a backup firearm.
Chainsword/gun - with a very high rate of fire (it fires energy beams) and the ability to slice enemies into tiny pieces in melee, this is Red Five's most universal and oft-used weapon.
Triple-barreled gun - it offers even more DAKKA (physical rounds this time) but can't be used as a melee weapon. Often dual-wielded with the chainsword described above.
Large beam launcher - it takes two hands to fire and is rather large and unwieldy, so it's often carried by Red Five's support craft and launched to Izuru only when he needs it. But the continous beam it fires is wide and devastating, perfect for destroying large groups of enemies.
Arm blades - usually a part of armor on Red Five's forearms, they can be disattached and wielded as very sharp, curved physical blades.
Barrier rocket punch - in addition to other AHSMB units' all-body barrier, Red Five can project a barrier field from its hands. It can also shoot out these hands to create cover for an ally who is far away!
Size: M
Terrain compatibility:
Air: Yes
Ground: Yes
Water: Yes
Space: Yes
Favored terrain: Space

Upgrades:
Awakened Red Five - the only physical change is that Red Five's visor opens, revealing a second pair of eyes. However the increase in performance is incredible and it is able to keep toe to toe with even most deadly opponents. Izuru cannot activate this mode on command, he has to be extremely focused on the task of defeating his opponent. Unfortunately, this "super mode" is very taxing to his body and using it has severe consequences, including health problems and possibly, even death.

True Awakened Red Five - Red Five projects large energy wings. In addition to performance boost as above, the wings can be used as weapons themselves, shifting form and shape as needed. This mode replaces the one above, as it comes after Izuru has dominated his JURIA System's flight or fight response, focusing on saving his friends and Earth and not on the fight itself. It doesn't have any side effects anymore, but can be used extremely rarely (canonically only in the finale).

Wingmen: Team Rabbits are each supported by personal support crafts with spare parts and engineers on board, not to mention the MJP flagship Godinion, but these are more set pieces than actual units to use during missions.

Mission requirement: Yes - first mission.
Suggested Event List: Comes in its own seperate post. Viewable by all, unmarked spoilers.

Sample post: here

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Hitachi Izuru

March 2014

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